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Practical guides to 360° worlds, written for the people who use them: game developers, VR and WebXR builders, film and virtual production teams, architects and 3D artists. Start with one of the three complete guides below, then go deeper with step-by-step articles on engines, formats, resolution and comfort. New to the vocabulary? The 360° glossary explains every term in a sentence or two.

Complete guide 360-degree images: the complete guide to 360° worlds How 360° images work: equirectangular projection, resolution, PNG vs EXR, where they are used, and how AI now generates complete 360° environments. Read the guide Complete guide Game skyboxes: the complete guide to 360° environments for games Everything about game skyboxes: cubemap vs panoramic, resolution and texture memory, lighting from the sky, and setup in Unity, Unreal, Godot, Blender. Read the guide Complete guide VR environments: the complete guide to immersive 360° worlds How to build VR environments with 360° worlds: headset resolution, mono vs stereo, comfort, performance on standalone headsets, and getting into VR. Read the guide Complete guide 360° glossary: the terms explained Plain-English definitions of 360° terms: skybox, HDRI, cubemap, equirectangular, EXR, pixels per degree and more, with links to full guides. Read the guide

Latest articles

Studio · Q4 2026

Stop searching for the right sky. Generate it.

Describe the environment you need and Studio builds the whole 360° world, up to 8K and ready for your engine or headset.